Jan 23, 2007, 11:12 AM // 11:12
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#1
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Newbie Warrior has some questions.
So, after nearly a year of playing GW I finally decide to make myself a Warrior. Just FYI I have all 3 games, I started in Tyria and am Currently "Parked" in Borlis Pass, my secondary profession is Ranger. This is my first Tyrian Character because I HATE Ascalon but I finally decided to try and get through the agony of moving from pre to post. So, onto the Questions:
1. I am currently almost lvl 12. What would be an ideal level to reach before attempting Borlis Pass? Reason I ask is a friend said he had problems completing the Frost Gate at lvl 14...although that was shortly after Prophecies came out...and as I know from experience, the more you do a mission the easier it gets (and I have done that mission a few times before).
2. I use an axe currently...although I'm not wanting to restrict myself to using an axe only. I just happen to have a nice one. How does my current build look considering I only have skills I've unlocked through quests along the way?
[skill]"For Great Justice!"[/skill][skill]Cyclone Axe[/skill][skill]Dismember[/skill][skill]Disrupting Chop[/skill][skill]Executioner's Strike[/skill][skill]"Watch Yourself!"[/skill][skill]Healing Signet[/skill][skill]Resurrection Signet[/skill]
Well, I bought Disrupting Chop, I also bought Bonetti's Defense (since it was unlocked on my account anyway) and tried using it but it didn't seem to help much. Something about Tactics just...doesn't do it for me. Personally I think a primary attribute is there for a reason and I'd rather use strength + weapon mastery skills....which Strength skills would it be worthwhile looking in to?
3. As for armor...I was going to get Collector's armor from Kaineng so I could save money to get the 1.5k Kurzick. When it comes to Bonuses...which is it advisable to get? I would have thought +10 armor vs elemental but a friend said he trid that and it wasn't as leet as he had first thought Maybe I sould try Knight's armor instead. Any thoughts on this?
I think that's all that comes to mind...if anyone has any other advice about Warrioring I'd be interested to read it.
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Jan 23, 2007, 12:29 PM // 12:29
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#2
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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congratulations on making it through pre. it may be one of the most beautiful parts of gw, but after putting multiple chars through, it gets kinda tedious.
1) i usually go off the level of the henchmen to determine level as you go through the game. im usually about 3 levels higher than the henchmen available to me. this assures that you should be ready for whats to come. but as long as you are around their level, you know that you arent moving too fast.
2) your skills bar looks really good for a first time warrior. youve got a self heal, defensive utility skill, offensive utility, a deep wound, and some dmg. the only thing thats potentially missing is an IAS, but in lower pve, you really dont have to have one. if you do add one, flail usually does the job very well.
as for strength, its not one of the best primary lines (the passive effect is rather bad) but it offers a few nice skills: flail, lions comfort, protectors strike, sprint, rush. as you move through, focus on your weapon attribute, and dump the left overs into tactics and strength.
3) as for armor, the most commonly bought is glads (in fact, thats my warriors primary armor) but most of the time, you really dont need it. dreadnoughts and berserkers are both good choices, but id stay away from knights. the -3 is only against physical dmg and its not a global effect. so id rather have the more guaranteed bonus of +armor rather than the dmg reduction.
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Jan 23, 2007, 12:32 PM // 12:32
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#3
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Wilds Pathfinder
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1. Borlis Pass. Go for it now, no reason to wait, especially if you have done it before. The worst that can happen is that you have to go back and do a couple of quests
2. For a "newbie" warrior who only has the skills s/he got through quests up until the point you are now, your skillbar looks VERY good. Bonetti's Defense isn't really worthwhile except in specialized builds (imo). One reason to go tactics would be the excellent skill Watch Yourself, another reason would be Healing Signet...
O well, Strength skills worth looking into, hmm at the point you are now, none really. Sprint is a good skill, but hardly needed for normal PvE, Flail is a good skill but not available to you yet, etc etc. Later on Strength will have some semi-useable elites, like Battle Rage or Warrior's Endurance, but by then you'll probably want to use a weapon elite instead.
By the way, you are absolutely right in speccing in your chosen weapon!
3. Um, the best armor bonus depends entirely on playing style. +10 or even +20 vs elemental isn't worth it in my opinion. I generally use gladiator's armor (+ energy) as it is the most general, but indeed, it is up to you. Knight's armor isn't as good as it seems, but the damage cutoff might be worthwhile if you like spamming Watch Yourself etc.
Other advice: Well, looking at your skillbar you seem to be right on it already, you are a warrior, it's your job to rush in first, and then just kill ppl until they are dead. Don't try to tank (not overly much anyway), don't try to heal (not in battle anyway), just smash face.
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Jan 23, 2007, 02:09 PM // 14:09
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#4
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by qvtkc
just smash face.
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I'll try to keep that in mind
Thanks both of you...I have played as Warrior now for a fair few hours and did wonder if I was actually along the right lines. It is completely different to anything I have played before also. Ok, so I may consider going for Knight's body piece...then Gladiator's for everything else. Would that sound reasonable. Just going on the fact that you get hit more around the chest area... If I like my warrior enough I then may go for 15k Gladiators - by far the nicest 15k warrior armor around.
Can't wait to get to Cantha to play with Triple Chop and then maybe make a Hammer Build with Enraged Smash as an elite, courtesy of the (soon to be dead) Afflicted Ako.
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Jan 23, 2007, 02:24 PM // 14:24
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#5
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Forge Runner
Join Date: Jun 2005
Profession: W/
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1. if it's your first time, staying above the henchman level of the outpost where you start out is advicable, as it'll ease things up for you. A lower level simply means less health, and less attribute points, usually resulting in poor skill performance. That's not an unsurmountable setback though, i finished Thunderhead Keep with my lvl14 mesmer and henchmen, some people fail that mission multiple times as lvl20...
2. Your skillbar looks realy nice tbh, you're actually using tactics skills and you even have an interupt. Just after release i was also tempted to invest more in strength than tactics, but the strength-line simply sucks tbh, and overall, tactics offer greater benefits. i usually run 10+1 tactics and 8+1 strength, leaving the full 12+1+1 for my weapon attribute. Of course, you don't have all the attribute points yet, so you'll have to settle for less.
as far as pure interupts go, distracting blow outperforms disrupting chop, unless your sole goal is to interupt a targets selfheal, which usually only gets activated when you have bashed around long enough for your adrenalin to fill up.
It's nice you have a deep wound inflicting skill on your bar, as it's pretty much a must-have condition for fast killing.
overall, it's a very nice build for a starting warrior, you might want to consider to eventually switch for great justice out for a skill that offers faster attack speed (flail or tiger stance are nice pve skills for that purpose).
Axes are great pve weapons (and great pvp weapons aswell), with decent DPS and the added AL from a shield.
i wouldn't go hammer in pve, the loss of a shield hardly makes up for the added knockdowns, as 99% of pve foes do not need to be shut down to kill
3. Gladiator's armor is by far the best allround armor for a warrior, giving you a decent energy pool, even if you suffer some DP.
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Jan 23, 2007, 02:58 PM // 14:58
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#6
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Oh I knew there was one other thing. Weapon mods. Any decent player knows that Armor > Fortitude, on the whole. Assuming this is the case with warrior weapons which armor is best? A generic +5 or +7 vs something, in which case, vs what? I'm thinking physical but...unsure.
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Jan 23, 2007, 04:07 PM // 16:07
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#7
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by Celestial Beaver
Oh I knew there was one other thing. Weapon mods. Any decent player knows that Armor > Fortitude, on the whole. Assuming this is the case with warrior weapons which armor is best? A generic +5 or +7 vs something, in which case, vs what? I'm thinking physical but...unsure.
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if you go for a shelter mod (+7 vs __ ), then id go elemental. you already have 116 armor vs physical (80 + 20 + 16 from the shield) but only 96 vs elemental.
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Jan 23, 2007, 10:11 PM // 22:11
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#8
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/
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btw for a lvl 12...your skillbar is....GREAT. lol well done. It's actually better than most of the tards who post in the war forum.
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Jan 24, 2007, 06:15 AM // 06:15
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#9
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Enraging Smash is good but boring. It's a lot like playing barrage. Most of your skills sit there a long time while you press 1. Don't get me wrong, does a lot of damage, but you even lose the primary function of a hammer - knockdowns - because you want those adrenaline skills charged.
As for your build, looks fine. At higher levels, there are 2 strength skills you want. Enraging Charge, and Flail. Naturally, you have to get to LA first, then to Kamadan if you haven't unlocked them already.
If you want to go hardcore on adrenaline, keep For Great Justice. Add an IAS like Flail, and add Enraging Charge *and* To The Limit!. With attributes of 9 strength and 11 tactics, you can get up to 13 adrenaline. [(5+3+1)*.5]+9 rounded down..
This lets you be instantly unload on the nearest breathing thing.
To The Limit! is most likely overkill at the start. There aren't any skills that cost over 10 adrenaline. (I think)
Enraged and FGJ will net you [(3+1)*.5]+4= 6 strikes of adrenaline alone. Still, if you want to frontload your damage....
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Jan 24, 2007, 10:31 AM // 10:31
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#10
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Tan Blademaster
btw for a lvl 12...your skillbar is....GREAT. lol well done. It's actually better than most of the tards who post in the war forum.
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Heh, thanks, I'm not new to the game but Warrior is certainly different to ANYTHING else I've tried. CLosest match would be Paragon I guess but that's still nowhere near close.
Quote:
Originally Posted by jesh
Enraging Smash is good but boring. It's a lot like playing barrage. Most of your skills sit there a long time while you press 1. Don't get me wrong, does a lot of damage, but you even lose the primary function of a hammer - knockdowns - because you want those adrenaline skills charged.
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I only mentioned Enraging Smash since I can get it almost as soon as I get to Cantha Gotta make do with what I can get until I can get something better.
I do take on board the points made about hammers...but do they have any use in PvE?
As for Strength skills...just looking at [wiki]Dolyak Signet[/wiki]. Any good? I mean it does seem to reduce speed heavily but...any thoughts on this one?
Last edited by Cebe; Jan 24, 2007 at 10:37 AM // 10:37..
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Jan 24, 2007, 10:37 AM // 10:37
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#11
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by Celestial Beaver
As for Strength skills...just looking at [wiki]Dolyak Signet[/wiki]. Any good? I mean it does seem to reduce speed heavily but...any thoughts on this one?
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still good for solo farming, but took a big hit in general pve with the most recent AI update. with enemy scatter and such, you may end up stuck well away from the enemy as they pound on your squishies and laugh as you crawl towards them.
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Jan 24, 2007, 11:43 AM // 11:43
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#12
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Celestial Beaver
Oh I knew there was one other thing. Weapon mods. Any decent player knows that Armor > Fortitude, on the whole. Assuming this is the case with warrior weapons which armor is best? A generic +5 or +7 vs something, in which case, vs what? I'm thinking physical but...unsure.
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Weapon mods...
For your suffix, depends if you want to PvP with the character. If not, Armor. If yes, Fortitude.
For your prefix, probably Vampiric, as usual.
And if you do go +armor, then I'd go for +5 vs all. The 2 armor isn't really that much.
For armor, I'd recommend +health.
__________________
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Jan 24, 2007, 04:18 PM // 16:18
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#13
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Its a shame that you wasted so much money and skill points on some of those skills. Becon's Perch gives you Bonetti's for free.
I think disrupting chop is also free, but I'm not too sure.
Doylak Signet is good, but I don't think you can buy it until you hit Ice Dome/Caves (not caves of sorrow). It would located North of Pecon's Perch.
If you need help with getting to Borlas Pass, then don't take all the quests all at once.
The more quests you have, the more monsters will be there.
There is nothing wrong with your setup, just learn to pull the stone summits so they attack you in small groups. It's not that big of a problem. Its henchable and your level is almost about as high as mine was (I think I was 14th level).
Good luck.
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Jan 24, 2007, 04:50 PM // 16:50
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#14
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by ss1986v2
with enemy scatter and such, you may end up stuck well away from the enemy as they pound on your squishies and laugh as you crawl towards them.
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QFT. I haven't used Dolyak in a single area except outside of Ember Light when with incompetent monks.
Hammers do kinda have a use in PvE. You can make a pure KD build and definitely help with pressure and disruption. Groups with casters that don't know how to kite love you. Hammer damage is fairly high.
The thing is, I believe a hammer warrior is completely outclassed by a dervish or assassin in PvE.
My mod of choice is actually a grip or whatever of the weapon mastery. 5 armor is 5 armor, and my health doesn't get low anyways. If I can get away with more damage in PvE, I want to. And you can get away with anything in PvE....
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Jan 25, 2007, 11:49 PM // 23:49
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#15
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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You really didn't ned to buy bonetti's defence as it is avaible in Beacons Perch.
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Jan 26, 2007, 01:00 AM // 01:00
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#16
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Order of Corrupted Souls [OoCS]
Profession: W/
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Advice: Don't be afraid of hammers in PvE or PvP.
So many misconceptions as to the viability of a shield so it's good to get that out right now.
And as for strength skills: Well, there aren't many great ones. Protector's Strike is decent condsidering the kiting nature of monks at that level. I would run to 20 on a pretty standard skill bar like that and do the skill quests along the way. I wouldn't buy too many skills at this point because you can run that bar for awhile pretty easily.
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Jan 26, 2007, 02:27 AM // 02:27
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#17
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Banned
Join Date: Jan 2007
Location: In your imagination.
Guild: knights who say Ni Ni [KWSN]
Profession: W/
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1. You have a good build, and provides good attack, and defence
2.Knights armor is only good if your farming an area that is just any melee based opponent.
3. 15k glads armor is what most warriors wear, but its good for running, and the extra energy is always nice since warriors only have 20 energy.
4. Go for borils pass, if you cant find a group just henchie it.
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Jan 26, 2007, 02:19 PM // 14:19
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#18
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Pick Me
Its a shame that you wasted so much money and skill points on some of those skills. Becon's Perch gives you Bonetti's for free.
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I wasted maybe 50 gold and a skill poiont
I wanted to buy Bonetti's Defense to see if it was going to be useful although I was aware I could get it from Beacon's Perch. I figured 50 gold was not much money if it did turn out to be a waste. I am keeping my eye out for free skills from quests...
Quote:
Originally Posted by Pick Me
Doylak Signet is good, but I don't think you can buy it until you hit Ice Dome/Caves (not caves of sorrow). It would located North of Pecon's Perch.
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Reason I asked about Dolyak Signet is that it was already unlocked on my account so I can buy it anywhere..
Quote:
Originally Posted by Pick Me
If you need help with getting to Borlas Pass, then don't take all the quests all at once.
The more quests you have, the more monsters will be there.
There is nothing wrong with your setup, just learn to pull the stone summits so they attack you in small groups. It's not that big of a problem. Its henchable and your level is almost about as high as mine was (I think I was 14th level).
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We henched it fine, thanks My brother started a smiting monk at the same time as me so we henched it together and got several secondary quests done en-route. I hate how long it takes to level up now. Oh well. I'm at Gates of Kryta now nearly lvl 14.
Quote:
Originally Posted by Pwnd by a guineapig
3. 15k glads armor is what most warriors wear, but its good for running, and the extra energy is always nice since warriors only have 20 energy.
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I was considering 15k gladiator's because out of all 15k armors is looks the nicest...but I want to wait to see if I like my warrior enough before I buy that
1.5k Kurzick for the time being, once I get to House Zu Heltzer of course. Since I'm nearly at Lion's Arch I'll be getting Canthan Collector's armor for the time being since I have most of the items saved up.
I'm having a few issues with Gates of Kryta now though. It seems that the Henchmen are too low level to be able to do the mission Alesia just drops. I had considered fighting my way around North Kryta Province to LA, going to Kamadan, getting my lvl 15 heroes and re-trying it. I didn't want to do that because it seems like cheating!
Last edited by Cebe; Jan 26, 2007 at 02:28 PM // 14:28..
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Jan 26, 2007, 04:36 PM // 16:36
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#19
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Wilds Pathfinder
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Quote:
Originally Posted by Celestial Beaver
I'm having a few issues with Gates of Kryta now though. It seems that the Henchmen are too low level to be able to do the mission Alesia just drops. I had considered fighting my way around North Kryta Province to LA, going to Kamadan, getting my lvl 15 heroes and re-trying it. I didn't want to do that because it seems like cheating!
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I had the exact same problem. Alesia could heal me just fine, but she got targeted by those rangers etc and died. No matter how much I tried to "tank" they got to her. I couldn't even get past the little swamp. The solution?
I put Mending on Alesia... less degen from poison -> completed it in one try.
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Jan 26, 2007, 06:25 PM // 18:25
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#20
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Krytan Explorer
Join Date: Jan 2007
Profession: W/Mo
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If you can get a run to droks from beacon's the max armor is worth it.
Also, once you get to LA, levelling up is a breeze
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